Dota 2 2026

7kaaa

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Oct 26, 2023
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hake is an interesting concept, but it has a huge downside.A lot of players have already left because there are no properly working scripts. That’s the main issue. The developers did a good job creating the platform, but why make everything paid when it could be shared for free on the website? On top of that, the price of hake itself was increased. That makes no sense, especially considering that, in reality, you’re paying for almost nothing.Yes, it’s great that you can create your own scripts. But what’s the point if most people just want to buy a subscription and play? The problem is that you pay for a subscription, enter the game, and realise that half of the scripts don’t even work. You open the scripts section — same situation. Broken, outdated, or simply useless.The first priority should be removing all non-working scripts and fixing the ones that are still relevant. The rules should be revised, and paid scripts should be removed entirely. Selling scripts on top of a paid subscription is unreasonable. What exactly are people paying for? Just access to broken features?Here’s the key point: I would genuinely keep buying the subscription if I knew that the administration and script developers were actively updating everything, improving the visual quality, and polishing the product to match the standards of other well-known cheats. I won’t name them, but everyone knows which ones I mean. hake used to feel like a solid product. I truly believed in it.But now, when I visit the website and read discussions and reviews, it becomes clear that hake is slowly dying. Fewer players, less activity, more complaints. If this continues, soon there will be no players left at all, and hake will simply disappear. In the end, only two major Dota cheats will remain — the ones everyone already knows.Right now, the best move would be a full reset: clean everything up, update all scripts, remove the broken and paid ones, improve the interface, and establish real quality control. If that happens, people will come back. You could even increase the subscription price — and players would still buy it, because they would finally feel that they are paying for something reliable and professional.My conclusion is simple: without serious changes, hake has no future.

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You're complaining about the product quality and trying to compare it to the market leaders in Dota 2. I find this comparison simply unacceptable and absurd. Do you even know the history of how these current "ambassadors" came to be? Probably not. So let me give you a brief overview.
A long time ago, there was only one product - many remember it as Ensage. Around the same time, Hake appeared and became its direct competitor and killer. Ensage was an unstable, laggy piece of crap with constant bans and zero protection. Hake, on the other hand, was extremely reliable, smooth, and never had a trail of user bans because the software had proper protection.
One of those you're using as an example - namely UC - was already back then reaching for Ensage to make money off it. I'm talking about dubstep and his crew. I'll skip the Ensage part - it's not that important. Let's get back to Hake instead.
At the beginning, the same dubstep and his company initially appeared here as enthusiasts, trying to help develop Hake. At some point, they decided their work should be paid, and they approached Stephanie with this question. The answer was simple: "Want to earn? You can resell our product at a higher price. Everything above our price is yours."
I don't know if they did that or not, but they came up with a brilliant business plan: Why develop a product you don't own when you can make your own? Around 2017-2018, they found someone who, for a substantial sum, cracked Hake. That's how the famous Xenohack was born, owned by the current UC team.
Aggressive marketing began, misleading people by selling a crack, and parallel scamming naive fools through Dotameet. Dubstep and his company survived on the crack for a long time, and their inability to fix things meant that after each update, they had to wait for Stephanie to update Hake, then crack it again to "update" their Xenohack. Sometimes it got absurd - their users would wait 2 weeks for updates.
Over time, their users started encountering the real Hake more often, and gradually realized they were being sold a poorly working fake. If I'm not mistaken, in 2018 dubstep and his company finally decided to stop constantly cracking Hake and made "their own" cheat called Umbrella (UC). The funny thing is, their creation was built entirely on Hake's source code (from their crack).
For years, they developed it, built a team, and grew their audience through aggressive advertising. Advertising is the engine of progress - can't argue with that. Have you ever seen Hake advertising anywhere? I personally haven't. Only mentions on various forums from regular users.
The second "ambassador" - M - is also built on UC sources, by the way. Their old coder and cracker, Arting, betrayed them and sold out. Yes, in 2019, UC's coder dumped them and leaked the project to M.
The bottom line is this: without Hake, both current Dota 2 market ambassadors simply wouldn't exist. They're both cracks that grew into huge projects due to aggressive marketing.
Now let me explain why your comparison isn't fair. UC and M have huge staff. Multiple core developers, tons of scripters, media personalities. They have a massive team that gets paid salaries. Hake currently has only 1 developer - Stephanie. No advertising, no media, no staff of scripters.
What kind of consistency are you talking about here? What stable and constant script updates? All scripters here are enthusiasts, nothing more. While they were interested, they posted stuff here quite frequently and consistently. The enthusiasm ended, and they left the forum, abandoning their scripts to die. Some left Dota 2, while others joined UC and M staff for regular salaries.
Why do you think another person should spend their time and effort on work (creating scripts IS work) completely for free? Do you work in real life? I don't think you work for free and enjoy it. No, you get a stable salary for your work. Let me repeat: writing scripts is the same kind of work that should be paid.
Let's go back to Ensage for a moment. They also had their own script marketplace. People paid money for Ensage subscription + one-time payments for scripts from private authors. I'm applying the same model here, since the Hake administration directly stated that selling your own scripts here is not prohibited. I think the administration also understands perfectly well that script authors want to earn some income for their work.
The administration's job is to keep the cheat updated and current for game patches - nothing more. That's exactly what you're paying them for with your subscription. Scripts are the scripters' work, but since there are no staff scripters, you get a situation with tons of dead scripts from enthusiasts. Your criticism is superficial and you haven't delved into the details at all.
Regarding cleaning up the forum - I'll agree with you here. Removing outdated and broken scripts is indeed necessary. Maybe even conducting some forum reform. The forum is indeed a big mess. However, all this requires a colossal amount of time, effort, and desire, which Stephanie probably just doesn't have at the moment. From what I can see, the current active staff is 2 people. Frog as support specialist, and Stephanie herself, who handles the forum, servers, software, updates, API, and much more. There was also kawaii, but I don't know if he does anything, given that his last forum visit was 2 years ago.
 
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You're complaining about the product quality and trying to compare it to the market leaders in Dota 2. I find this comparison simply unacceptable and absurd. Do you even know the history of how these current "ambassadors" came to be? Probably not. So let me give you a brief overview.
A long time ago, there was only one product - many remember it as Ensage. Around the same time, Hake appeared and became its direct competitor and killer. Ensage was an unstable, laggy piece of crap with constant bans and zero protection. Hake, on the other hand, was extremely reliable, smooth, and never had a trail of user bans because the software had proper protection.
One of those you're using as an example - namely UC - was already back then reaching for Ensage to make money off it. I'm talking about dubstep and his crew. I'll skip the Ensage part - it's not that important. Let's get back to Hake instead.
At the beginning, the same dubstep and his company initially appeared here as enthusiasts, trying to help develop Hake. At some point, they decided their work should be paid, and they approached Stephanie with this question. The answer was simple: "Want to earn? You can resell our product at a higher price. Everything above our price is yours."
I don't know if they did that or not, but they came up with a brilliant business plan: Why develop a product you don't own when you can make your own? Around 2017-2018, they found someone who, for a substantial sum, cracked Hake. That's how the famous Xenohack was born, owned by the current UC team.
Aggressive marketing began, misleading people by selling a crack, and parallel scamming naive fools through Dotameet. Dubstep and his company survived on the crack for a long time, and their inability to fix things meant that after each update, they had to wait for Stephanie to update Hake, then crack it again to "update" their Xenohack. Sometimes it got absurd - their users would wait 2 weeks for updates.
Over time, their users started encountering the real Hake more often, and gradually realized they were being sold a poorly working fake. If I'm not mistaken, in 2018 dubstep and his company finally decided to stop constantly cracking Hake and made "their own" cheat called Umbrella (UC). The funny thing is, their creation was built entirely on Hake's source code (from their crack).
For years, they developed it, built a team, and grew their audience through aggressive advertising. Advertising is the engine of progress - can't argue with that. Have you ever seen Hake advertising anywhere? I personally haven't. Only mentions on various forums from regular users.
The second "ambassador" - M - is also built on UC sources, by the way. Their old coder and cracker, Arting, betrayed them and sold out. Yes, in 2019, UC's coder dumped them and leaked the project to M.
The bottom line is this: without Hake, both current Dota 2 market ambassadors simply wouldn't exist. They're both cracks that grew into huge projects due to aggressive marketing.
Now let me explain why your comparison isn't fair. UC and M have huge staff. Multiple core developers, tons of scripters, media personalities. They have a massive team that gets paid salaries. Hake currently has only 1 developer - Stephanie. No advertising, no media, no staff of scripters.
What kind of consistency are you talking about here? What stable and constant script updates? All scripters here are enthusiasts, nothing more. While they were interested, they posted stuff here quite frequently and consistently. The enthusiasm ended, and they left the forum, abandoning their scripts to die. Some left Dota 2, while others joined UC and M staff for regular salaries.
Why do you think another person should spend their time and effort on work (creating scripts IS work) completely for free? Do you work in real life? I don't think you work for free and enjoy it. No, you get a stable salary for your work. Let me repeat: writing scripts is the same kind of work that should be paid.
Let's go back to Ensage for a moment. They also had their own script marketplace. People paid money for Ensage subscription + one-time payments for scripts from private authors. I'm applying the same model here, since the Hake administration directly stated that selling your own scripts here is not prohibited. I think the administration also understands perfectly well that script authors want to earn some income for their work.
The administration's job is to keep the cheat updated and current for game patches - nothing more. That's exactly what you're paying them for with your subscription. Scripts are the scripters' work, but since there are no staff scripters, you get a situation with tons of dead scripts from enthusiasts. Your criticism is superficial and you haven't delved into the details at all.
Regarding cleaning up the forum - I'll agree with you here. Removing outdated and broken scripts is indeed necessary. Maybe even conducting some forum reform. The forum is indeed a big mess. However, all this requires a colossal amount of time, effort, and desire, which Stephanie probably just doesn't have at the moment. From what I can see, the current active staff is 2 people. Frog as support specialist, and Stephanie herself, who handles the forum, servers, software, updates, API, and much more. There was also kawaii, but I don't know if he does anything, given that his last forum visit was 2 years ago.
I appreciate the detailed history lesson. Seriously. Context matters, and I’m not denying Hake’s role in shaping the Dota 2 cheat market. If what you’re saying is accurate, then yes — Hake clearly had a strong foundation and significant influence in the early days.However, my criticism is not about history. It’s about the current state of the product.Markets don’t operate on legacy or past achievements. They operate on present value. It doesn’t matter who came first or who cracked whom in 2017–2019. What matters is what a user receives today after paying for a subscription.You’re absolutely right about one thing: writing scripts is work, and work should be paid. I never argued that developers or scripters should work for free. My issue is different — it’s about the user experience. If the current model results in a platform full of outdated, broken, or abandoned scripts, then something in the system is not working efficiently.You say Hake has one developer and no advertising, no big team, no staff scripters. That explains the situation — but it doesn’t justify the outcome from a customer’s perspective. When someone pays for a product, they evaluate what they receive, not how many people are behind the scenes.I’m not comparing teams. I’m comparing results.If Hake chooses to remain a small, enthusiast-driven platform — that’s completely valid. But then expectations, pricing, and structure should reflect that reality. Either the ecosystem needs incentives to keep scripters active, or there needs to be stricter moderation to prevent the forum from becoming cluttered with dead content.We actually agree on one point: the forum cleanup is necessary. That alone would significantly improve perception and usability. Quality control is not about having 20 developers — it’s about maintaining standards.Respect for what Hake was. But users live in the present, not in 2018.My criticism isn’t hate — it’s frustration from someone who believed the product could compete again if the structure was adjusted.History builds reputation.Current performance keeps users.

Вот такие дела)
 
I appreciate the detailed history lesson. Seriously. Context matters, and I’m not denying Hake’s role in shaping the Dota 2 cheat market. If what you’re saying is accurate, then yes — Hake clearly had a strong foundation and significant influence in the early days.However, my criticism is not about history. It’s about the current state of the product.Markets don’t operate on legacy or past achievements. They operate on present value. It doesn’t matter who came first or who cracked whom in 2017–2019. What matters is what a user receives today after paying for a subscription.You’re absolutely right about one thing: writing scripts is work, and work should be paid. I never argued that developers or scripters should work for free. My issue is different — it’s about the user experience. If the current model results in a platform full of outdated, broken, or abandoned scripts, then something in the system is not working efficiently.You say Hake has one developer and no advertising, no big team, no staff scripters. That explains the situation — but it doesn’t justify the outcome from a customer’s perspective. When someone pays for a product, they evaluate what they receive, not how many people are behind the scenes.I’m not comparing teams. I’m comparing results.If Hake chooses to remain a small, enthusiast-driven platform — that’s completely valid. But then expectations, pricing, and structure should reflect that reality. Either the ecosystem needs incentives to keep scripters active, or there needs to be stricter moderation to prevent the forum from becoming cluttered with dead content.We actually agree on one point: the forum cleanup is necessary. That alone would significantly improve perception and usability. Quality control is not about having 20 developers — it’s about maintaining standards.Respect for what Hake was. But users live in the present, not in 2018.My criticism isn’t hate — it’s frustration from someone who believed the product could compete again if the structure was adjusted.History builds reputation.Current performance keeps users.

Вот такие дела)
I'm over 95% sure that cheating for Stephanie is nothing more than a hobby, while for others it's their main source of income. This is where the problem you're talking about the lack of expected development comes. I don't deny the fact that I'd also like to change a lot regarding the perception of the product. There's a golden rule: make your own and do whatever you want with it. Personally, I can say that, to the best of my ability and the capabilities Hake provides, I'm recreating the environment in which I feel most comfortable. I have a ton of ideas, but they can't be applied globally to the product itself. I'm not its developer or part of the team. All I can personally do, besides scripts, is create my own mini ecosyst based on the global Hake database and interact with it within the limits of acceptable capabilities. But at the moment, I don't see any point in doing so; there are few users, and the vast majority are completely uninterested in anything. As for the scripts themselves, I could certainly make global analogues of my own paid versions, but that would be working at a loss and nothing more.
 
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I'm over 95% sure that cheating for Stephanie is nothing more than a hobby, while for others it's their main source of income. This is where the problem you're talking about the lack of expected development comes. I don't deny the fact that I'd also like to change a lot regarding the perception of the product. There's a golden rule: make your own and do whatever you want with it. Personally, I can say that, to the best of my ability and the capabilities Hake provides, I'm recreating the environment in which I feel most comfortable. I have a ton of ideas, but they can't be applied globally to the product itself. I'm not its developer or part of the team. All I can personally do, besides scripts, is create my own mini ecosyst based on the global Hake database and interact with it within the limits of acceptable capabilities. But at the moment, I don't see any point in doing so; there are few users, and the vast majority are completely uninterested in anything. As for the scripts themselves, I could certainly make global analogues of my own paid versions, but that would be working at a loss and nothing more.

I understand your point. If for Stephanie this is more of a hobby, while for others it’s a full-time business, then the difference in development pace becomes logical. That explains the gap — but again, explanation and justification are two different things.

A product competing in a market is judged by output, not by the motivation behind it.

If Hake is run as a hobby project, that’s completely fine. But then it can’t be positioned — or priced — as if it operates on the same structural level as projects backed by full-time teams. Expectations scale with pricing and positioning.

You’re also right about the “make your own and do what you want” principle. In theory, that’s fair. In practice, most users don’t want to build ecosystems — they want a functional, maintained product. That’s the reality of consumer behaviour.

I respect that you’re building your own environment within the limits available. That’s initiative. But your last paragraph actually highlights the structural issue perfectly:

Few users
Low engagement
No incentive to build globally

Paid scripts not viable at scale

That’s a shrinking loop.

Less development - fewer users - less incentive - even less development.

The question isn’t whether individuals should work at a loss. They shouldn’t. The real question is whether the current model allows sustainable growth at all.

Right now, it looks like survival mode, not expansion mode.

And that’s the core of my criticism. Not history. Not hobby vs business. Not who cracked whom.
Just structural sustainability.

If the foundation doesn’t change, individual enthusiasm won’t reverse the trend — no matter how talented the scripters are.
 
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Regarding cleaning up the forum - I'll agree with you here. Removing outdated and broken scripts is indeed necessary. Maybe even conducting some forum reform. The forum is indeed a big mess.
A forum reform is something we've been meaning to do for a while now. We believe that streamlining the process for scripters to be able to sell their scripts to users would pump new life into Hake. Unfortunately, the current systems and backend code we have in place makes this a monumental task. A lot would need to change, and we're still thinking about how we should even proceed.
 
A forum reform is something we've been meaning to do for a while now. We believe that streamlining the process for scripters to be able to sell their scripts to users would pump new life into Hake. Unfortunately, the current systems and backend code we have in place makes this a monumental task. A lot would need to change, and we're still thinking about how we should even proceed.
I'm not advocating for sales. Many users are unhappy with the old, outdated scripts found on the forum, and some of them in git itself. If a script is no longer relevant, is significantly outdated, or has stopped working altogether, it's best to remove such scripts from public access. I also believe this will reduce the number of user reports of client crashes due to broken scripts. If you're planning on further development, this is absolutely great news. The software has enormous potential, but unfortunately, it's not in the best shape right now.
 
I'm not advocating for sales. Many users are unhappy with the old, outdated scripts found on the forum, and some of them in git itself. If a script is no longer relevant, is significantly outdated, or has stopped working altogether, it's best to remove such scripts from public access. I also believe this will reduce the number of user reports of client crashes due to broken scripts. If you're planning on further development, this is absolutely great news. The software has enormous potential, but unfortunately, it's not in the best shape right now.
Of course. Making it more apparent when a script is outdated/abandoned would also be a part of a forum reform.
 
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Of course. Making it more apparent when a script is outdated/abandoned would also be a part of a forum reform.
All that's left is to wish you luck in your endeavors and success, guys. I understand that trying to create something new is a very labor-intensive process that can drag on for years. It would be a shame if what was once the best cheat simply disappeared and lost its audience. Despite the current problems, the software remains the most secure and stable. That's just my opinion.
 
I'm actually curious, is it feasible to turn faio into a paid script and let other willing authors update it?
 
I'm actually curious, is it feasible to turn faio into a paid script and let other willing authors update it?
You're trying to take a too complicated approach. Based on the source code I've seen, it's much easier to create completely new code than to restore the old one. Moreover, its concept is very outdated. If we're considering a hake from the perspective of returning it to a competing product, a completely new approach is required. For example, if I were told to restore the FAIO and we'll pay you, I wouldn't bother with it because of the outdated architecture, which would require a significant amount of time and effort to restore. Therefore, it's much easier and faster to create a new script. With the necessary skills and desire, creating a completely new architecture on which the script would run would take at least six months, if you work on it at a moderate pace. Trust, I know what I'm talking about.
 
ok get it. If you are willing to create more hero scripts, I would be more than happy to purchase them
 
Guys, I'm not going to make every script for any hero paid. That's ridiculous and stupid. Imagine a paid script for, say, an alchemist. That's absurd. Paid versions of individual heroes were released only for the most difficult ones. All other heroes belong in the same global script. I've had a basic base for a while now, but it only includes a few utility modules like the Orb Walker, item use in combos, and various other things. I mostly work on the already released MVUI when I have time, learning mod making, apps, and other things. Meanwhile, I'm also busy with work in real life.
 
I really think devs should focus on Deadlock. There are just too many other projects in Dota 2. I also think Deadlock has limitless potential.

I’ve tried what other providers offer and it’s honestly terrible. Even though Hake has fewer features, it works way better.