Dota 2 Platform Reviews

dshh

Subscriber
May 26, 2018
13
6
I am not exactly sure about the rules regarding discussion involving other platforms, so please delete this if it is not allowed.


Of the 3 platforms that are currently available (that I know of), there is an excessive amount of weirdness and lack of consistency in quality across the board. I will explain as we go.


Umbrella:
Champion Scripts: 8

Some high end logics for some champs, while other champs have barely any logics. Across the board, minimal customization available
Core Scripts (orb,lasthit, ect): 1
You can either last hit, or full combo, take it or leave it.
UI: 8
Easily searchable, varying degrees of customization
Community 2:
Uses Discord. If you dont know russian, good luck. Idk russian so idk how devs interact, but they dont interact with the english channel whatsoever.
Development: 5
I believe its open source, but i dont speak russian so i dont know.
Awareness: 7
Most awareness functions work. Draws are minimalist, and customizable, but theres alot of missing features.
Nice to haves 6:
Has some fun nice to haves, like waiting minigame cheats. Shop helper is great, displaying custom dotabuff builds, ect.

Melonity:
Champion Scripts: 5

Most champs have passable logics, but very few have high end logics.
Core Scripts (orb,lasthit, ect): 5
Orbwalker/LH have alot of settings that just dont work. Base product is fine, but suffers from their humanizer.
UI: 5
By far, the prettiest UI, which is instantly offset by how absolutely terrible their search functionality is
Community: 5
Uses discord. Developers do not interact with users whatsoever, everything goes through a community admin, whos a dick.
Development: 0
Closed source, single dev. There are no hotfixes, only big updates, which means you can wait months for a fix to a small issue.
Awareness: 5
Half the features work, half do not. When an awareness feature DOES work, it is relatively well done, particles and draws are pretty, but barely customizable.
Nice to haves 10:
Full client side unlocking everything. Lets you customize skins, trees, maps, announcers, everything in the main dota UI like you would playing legit.



Hake:
Champion Scripts: 10

Using FAIO for this example, even though Foo hasnt been seen since sept 2024, the script quality absolutely destroys the competition.
Core Scripts (orb,lasthit, ect) 10:
Orbwalker and lasthit function perfectly, and if they dont, you have the ability to customize them, and if you dont want to, you can use a custom orbwalker like FAIOs
UI: 0
Holy shit the UI is terrible. Not only do we have two uis, INS and HOME, both of them list scripts with zero description and to my knowledge there are scripts that have been there for years that have never been updated.
Community: 0
The forum sucks in about every way possible. Zero cleaning, zero navigation, its old and its bad.
Barely any communication from staff, developers are self policing, due to forum format, it is impossible to tell at a glance if something is updated if someone bumps it.
Development: 10
Open source code allows community devs to work and release scripts, and for people to learn.
Awareness: 5
Old, outdated, but mostly still works. Lack of basic core drawings.
Nice To Haves: 2
Has a working skin changer, but its tedious to use



Summary:
Best Performance: Hake


Hake is a sandbox. You are trading frills for performance.
The Good: Hake is by far and away the best choice if you are trying to crush people. The best scripts and responsiveness, and its not even close.
The Bad: The UI is a pain in the ass to navigate, and you are basically trying russian roulette with community scripts
The Ugly: Holy fuck the forum is awful.


The Prettiest: Melonity

Melonity is trying to be something it is not - good
The Good: Melonity has the best QOL features, and the prettiest UI.
The Bad: Theres zero consistency of quality between any of their features
The Ugly: Melonity recently redid their entire program, and they took such an agressive, overzealous approach to their humanizer that it handicaps their core scripts and their champ scripts. There is also only one developer, and they do not do hotfixes.


The Russian: Umbrella

Suka Blyat
The Good: There is consistency among all features
The Bad: That consistency is meh at best
The Ugly: You play the way we want you to, all or nothing.
 
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If you didn't know, the second GUI menu (Home) has existed here for a long time, while other projects used a "waterfall" menu system. As far as I know, they literally switched to the same window GUI a year ago, which has been used here for many years. Here, a pure GUI is used, while others have it implemented more presentably. If it is so important for you to have a beautiful menu, with the necessary skills, you can create your own menu core in the form of a script and develop your own eco system of scripts. I must admit that this is an extremely resource intensive process in terms of time. Developing a separate GUI shell in the form of a script and binding scripts to this shell. One person has already tried to do something similar here, having developed his own API for interacting with the shell.
To confirm my words I can show you concept GUI shell from another project inside hake:
gui.png
 
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If you didn't know, the second GUI menu (Home) has existed here for a long time, while other projects used a "waterfall" menu system. As far as I know, they literally switched to the same window GUI a year ago, which has been used here for many years. Here, a pure GUI is used, while others have it implemented more presentably. If it is so important for you to have a beautiful menu, with the necessary skills, you can create your own menu core in the form of a script and develop your own eco system of scripts. I must admit that this is an extremely resource intensive process in terms of time. Developing a separate GUI shell in the form of a script and binding scripts to this shell. One person has already tried to do something similar here, having developed his own API for interacting with the shell.
To confirm my words I can show you concept GUI shell from another project inside hake:
View attachment 13159
Indeed, its beautiful - as I say in my summary, hake is a developers playground! my comments are made considering an "out of the box" state - however thats what makes hake so good
 
Indeed, its beautiful - as I say in my summary, hake is a developers playground! my comments are made considering an "out of the box" state - however thats what makes hake so good
I agree that hake is mostly a sandbox for developers. The main problem with the software is the lack of permanent script developers. I will not explain why others have permanent developers and why some developers from here moved to other projects.
 
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I agree that hake is mostly a sandbox for developers. The main problem with the software is the lack of permanent script developers. I will not explain why others have permanent developers and why some developers from here moved to other projects.
its the only one we really have anymore that lets us write scripts. admins are half afk compared to a few years ago, but its whatever, they still update it for patches
 
its the only one we really have anymore that lets us write scripts. admins are half afk compared to a few years ago, but its whatever, they still update it for patches
I have no questions for the administration. They update their product and meet the needs of script developers if we ask them for something.