Tornado/Euls Combo Helper now pre-invokes the next spell for even faster combos
Tornado/Euls Combo Helper tweaked to wait for spells if they are possible soon, but not at the immediate moment
Sun Strike Stunned Enemies now ignores some stuns and checks to see if some stuns are long enough
Fixed Sun Strike Stunned Enemies using Sun Strike on Pudge after he casted Meat Hook
Shadowraze hack now uses some prediction and animation canceling (still tweaking it)
Changed the MapHack descriptions
Removed heroes from the MapHack (doesn't work anymore)
Removed Send Out Faster Combos First (combo hack tweaked)
Removed Ursa Roshan Bot (doesn't work anymore)
Added Lina Eul Combo Helper
Lina Eul Combo Helper will automatically use Light Strike Array at the right time on a cycloned target.
Added Ghost Walk Key (default key F5)
Changes from previous updates I forgot to write about:
Heavily improved the Shadowraze hack's animation canceling
Fixed option text so it won't clip outside of the menu frame
Auto Zeus Ultimate now ignores Abaddon if his ultimate is ready
Added Minimum Enemies to Kill (Zeus Ult)
Added Auto Stacker
Auto Stacker:
Use the Select Stack Units Key (default key T) to turn your selected units into camp stackers
Automatically starts stacking the nearest camp(s) to your mouse with the units you have selected
Will run back to the pull point and wait until the next minute starts if the camp is empty
Issue a move order to stop a specific unit from stacking
Changed the pull position for the top right Radiant hard camp to a much more efficient spot to the left
Changed the velocity calculation for the Pudge hack to be more reliable (the old one used differences in position between frames)
The Pudge hack will now combo the hero that actually gets hooked, rather than the one that was initially targeted
The Pudge hack will now explicitly ignore items that need to be used if Pudge is already channeling Dismember
fixed for the latest update
Pudge now has his own section under Hero Specific
The hack now extrapolates the hook position even more by Pudge's turn time to the predicted hook position
Added Dynamic Velocity Calculation (Hook) for Pudge
Dynamic Velocity Calculation is defaulted to on. This is the old method that was used for the Pudge hook before the previous update. This method calculates enemy velocities by using the difference of their position between frames and multiplying it by the frame time.
Known features that don't work yet:
MapHack (doesn't show Courier yet)
Some other features may not work, I have not tested them all.
P.S. This was THE MOST work I have ever put into fixing a hack for an update.
Any updates so far? I thinking about a new subscription and it would be great to see the news. @stephanie : Is it possible that you write down the updates in the public area instead of private?